So you think you’ve got what it takes? Then show the world!!
The Great Computer Challenge
The GCC, a joint project of WHRO, the C.I.I. and ODU, is a competitive opportunity for students in grades K-12 to demonstrate their skills in various computer applications and computer programming, including Graphic Arts, Desktop Publishing, Music Composition, Desktop Presentations, Web Design, Internet Scavenger Hunt, Integrated Applications, C++, Visual Basic, CAD and JAVA.
The PBS Kids Go! Writers Contest
Open to students in grades K through 5, this contest encourages children to write and illustrate their own stories. Local winners receive savings bonds and their families are invited to attend a special reception in their honor where each winner is videotaped in the WHRO television studio reading their winning entry. A special television program-and accompanying web site- featuring the winners reading their stories is also created and aired. All local winning stories are sent on to the national competition.
First Lego League
FLL is the result of an exciting alliance between FIRST and the LEGO Company. Guided by adult mentors and their own imaginations, FLL students solve real-world engineering challenges, develop important life skills, and learn to make positive contributions to society.
The brain child of local entrepreneur/entertainer Michael Goldberg and radio personality Eric Worden, “MAGIC: The State of the Arts” is a successful five-year-old program providing integrated classroom activities relating to Social Studies, English, Math, Science, Music, Art, and Technology that are correlated to Virginia's Standards of Learning.
There are Two Components to MAGIC: LEARNING TO THE BEAT – Where teachers are provided, free-of-charge, innovative, flexible and easy to use tools and lesson plans that merge art, music, and technology for K-8 students and are aligned to the Virginia SOLs and THE LIVE CANVAS - Concerts that bring students and families together to be entertained by the creation of a Live Canvas that is produced from the students' inspired use of the Learning to the Beat tools.